Everyone sees your card except you. Read the table, bet big, bluff bigger.
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Simulated chips only, no real money. Your account and ratings are saved online.
Quick Indian Poker
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Quick Indian Poker
Your ratings
Online ratings · Rated 1v1
Quick Indian Poker
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Everyone at your table sees this character holding your card to their forehead.
Quick Indian Poker
Multiplayer
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Quick Indian Poker
Party · Unrated
Hands left Ante
POT 0
Unrated, 2-5 players. Each turn has a 20 second timer. Raises go in steps of 10 and must at least double the current bet, or you can go all-in for any amount. If you go all-in for less than a bet, you can only win the chips you matched, and the rest forms a side pot. If you lose connection you have 15 seconds to come back. After that you forfeit, and your chips are shared equally among the other players.
Quick Indian Poker
Choose a match length and bot level, then press Play.
You
Bot
Live score: 100 points split between you and your opponent, half by chip share and half by hands won
Bot 🏆
Hands left Ante
POT 0
You (your card is hidden) 🏆
Simulated chips only. No real money. No time limit against bots. Bets and raises are in multiples of 10 (the starting ante). An opening bet is at least the current ante, and a raise must at least double the current bet. All In wagers your whole stack. If your opponent has fewer chips, only the amount they can match is wagered and you keep the rest.
How to play
Quick Indian Poker is a game of nerve. Every player gets one card and holds it to their forehead: you can see everyone else's card, but never your own. The highest card wins the pot. Play one-on-one against a bot or another person, or with 2 to 5 players in Party mode.
Each hand
Everyone puts in the ante and gets one card from a freshly shuffled 52-card deck.
You see every other player's card. Your own card stays hidden until the showdown.
In 1v1, the player who acts first switches every hand. In Party mode, the dealer button (D) moves one seat each hand and the player after the dealer acts first.
On your turn you can Check (pass when there is no bet), Bet, Call (match the bet), Raise, go All-in, or Fold (give up the pot).
There is one round of betting. It ends when everyone but one player has folded, or when everyone still in has checked, matched the highest bet, or gone all-in.
If more than one player is left, the cards are shown and the highest card takes the pot. Equal cards split it.
Cards
Aces are high and 2s are low: A, K, Q, J, 10 … 2.
Suits don't matter.
Chips and betting
Everyone starts with 1,000 chips. The ante starts at 10.
The ante doubles twice, to 20 and then 40, so late hands are worth more: from hands 9 and 17 in a 25-round match, hands 16 and 31 in a 50-round match, and hands 31 and 61 in a 100-round match.
Bets go up in steps of 10. An opening bet must be at least the ante, and a raise must at least double the current bet.
1v1: nobody can bet more than the shorter stack can cover. All-in wagers as much as your opponent can match, and you keep the rest.
Party: you can go all-in for any amount. If you go all-in for less than the current bet, you can only win the chips you matched; the rest forms a side pot for the other players.
Win a hand where you and an opponent each put in at least 100 chips to hear the big-win fanfare.
Winning a match
A match lasts 25, 50 or 100 hands, and ends early if players run out of chips.
1v1: the live score splits 100 points between both players: half from your share of the chips, half from your share of the hands won. The higher score after the last hand wins; an exact tie is a draw. Taking all your opponent's chips wins straight away.
Party: the player with the most chips after the last hand wins, or the last player with chips left. Equal stacks share first place.
Forfeiting counts as a loss.
Timers and leaving
Games against bots have no time limit.
In multiplayer, each turn has a 20-second timer. If it runs out, you automatically check, or fold if there is a bet to call.
1v1: a player who is away for 90 seconds loses the match.
Party: a player who disconnects has 15 seconds to come back, and their turn timer pauses meanwhile. After that they forfeit, and their chips are shared equally among the other players.
Modes, ratings and unlocks
Vs bots: your first 3 bot games are against the Normal bot. After that, the Easy and Hard bots and multiplayer unlock. Each bot has a fixed rating: Easy 500, Normal 1000, Hard 1700. Hard learns how you bet as the match goes on. Beating a stronger bot raises your rating more; losing to a weaker one costs more.
Each match length (25, 50 and 100 rounds) has its own bot rating, starting at 1000. It shows after 3 bot games of that length and is marked provisional for your first 10.
Rated 1v1: play one person by Quick match or a room code. Results change your online rating (Elo) for that match length. To play rated in a match length, first earn a bot rating there. The best online players appear on the leaderboard.
Unrated 1v1: the same match, just for fun. Ratings don't change.
Party: 2 to 5 players at one table, unrated. Create a room and share its code; the host starts once at least 2 players have joined.
Tips
Other players' cards are your best clue. If your opponent holds a 2, you can't lose. If they hold an Ace, think about folding.
Watch how others bet. They can see your card, so a big bet means they like their chances.
Folding a losing hand early saves chips. In 1v1, hands won also count toward your score.
Simulated chips only. No real money.
Forfeit this match?
This counts as a loss, rated the same as going bankrupt.